Projects
Tools
Research & Course Projects
QDGS: 3D Scene Reconstruction with High-Dimensional Surface Primitives
Extended 2D Gaussian Splatting by replacing planar primitives with high-dimensional curved surface primitives. Designed geometric routines for ray-surface intersection, differentiation, and bounding box computation. Improved reconstruction error from 0.78 to 0.72 while using fewer primitives.
CyberDog 2 Dribbling with Deep Reinforcement Learning
Trained quadrupedal and bipedal dribbling policies for CyberDog 2 with reinforcement learning. Implemented a vision-based goalkeeper module and a complete 2v2 match environment; placed 2nd of 16 teams in a university robotics competition.
LLM-Enhanced RPG Game with Context-Aware NPC Agents
An LLM-driven RPG prototype built with GPT-4o and RPG Maker. Prompt templates and game-state interfaces let NPCs condition their dialogue on player progress, dialogue history, and task context.